Hook & Delivery .co
Hook & Delivery Co is a 2D time-based drone delivery game! Collect as many packages as you can and deliver them before the time runs out. Score as high as you can!
Controls:
Movement: WASD or ←↑↓→ Keys
Space: Pickup and Drop Package
Reset game: Esc
Left Mouse Button: To begin game
Developed for the Game Dev TV Jam 2026

Known Issues:
- Package outline doesn't always show up ;^;
- Packages can pin you to the ground.
- Missing collision to contain you within the level. (You can fly away!!!)
- No volume controls for sound and music. 🔉
Keep the feedback coming :)
Developer Credits:
Francisco Romano
Marcus Ing
Finn Spencer
Resources Used:
Music: (Link)
Colour Palette: (Link)
Tileset Base: (Link)
Sound Effects: (Link)
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 59 days ago |
| Authors | Level Bump, Mucusinator, blastsilver |
| Genre | Racing |
| Made with | Aseprite, Godot |
| Tags | 2D, Casual, delivery, Exploration, Godot, Indie, No AI, Pixel Art, Retro, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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I really like the look and feel of this. Is this actually 2D, or is it 3D with some sort of pixelated filter? It's a very unique visual style
Thanks very much! Glad ya like the pixels.
It is indeed completely 2D, with a pixelated filter ontop of all the pixelated art we already had.
The drone is a flat sprite using programming wizardy (that I did not do) to appear 3D :O
Wait wah? I'm going to have to go back and take another look, because I don't believe that wasn't a 3D plane model. Whoa, wizardry indeed
This was very fun! I liked exploring the level and figuring out which routes were best for speed with and without carrying packages. The lighting and shadow effects were really cool as well.
Ayy thanks Eric!
Yeah there's quite a few routes I slapped in and tried to balance-ish. Glad you enjoyed finding and exploring those :D